Tag Archives: Game Development

Android Game Development (Day 5)

Day #5, Sunday, June 27th.

Here’s the rough concept for timed events I already mentioned in my last posting. It’s working for now, but I’ll do some more tweaks to abstract this even further and make it more flexible.

Android Game Development, Day 5: Timed Events

Android Game Development, Day 5: Timed Events

Android Game Development – Steps 4-5 from Matthias Gall on Vimeo.

Keep reading below if you’re interested in today’s progress. Comments are welcome! In case you missed it, also don’t forget to read the reports on my steps in Android game development: Steps 1-3 and Step 4.

Android Game Development

I’m building rather boring enterprise applications at work and I love creating more appealing things in my spare time, so I do a bit of game development whenever I can. The main problem for a programmer is to get some graphics, but fortunately I have some nice renderings from my old Project E tutorial and the even older Project D game by sechsta sinn on my harddisk that I could put into use (all done by my friend and favorite artist Martin Ernst, btw.).

This is what I managed to do in three after work sessions so far, if you’re interested in the details, continue reading after the video.

Android Game Development – Steps 1-3 from Matthias Gall on Vimeo.