Game Development, Personal

ELFrun submitted to the AppStore

I nearly shed a tear when mattin finally made it after 12 hours of struggling with code signing and stuff. Imagine that: a 3D artist builds, signs and deploys a whole C++ application using XCode and command line tools by himself. I couldn’t do something like that the other way round. I’m really proud to work with so amazingly talented people.

Now keep your fingers crossed that the AppStore people like it as much as we do.
Oh, and here’s just a little update to mattins posting: