Archive for: July, 2010

When you are 80 years old and in a quiet moment of reflection narrating for only yourself the most personal version of your life story the telling that will be most compact and meaningful will be the series of choices you have made. In the end we are our choices. Build yourself a great story! Jeff Bezos

We are our choices

Found this in Jeff Bezos’ Princeton Graduation Speech, via TED.

Facebook/Flattr/… Clickjacking Examples And How To Avoid It

Facebook’s “Like!” button, the Flattr button and plenty of other widgets work pretty much the same. You either create some IFRAME directly (Facebook non-XFBML method) or include some JavaScript which then injects the IFRAME into your DOM once it’s ready (Facebook XFBML, Flattr). The widgets provide you with some cool social one-click-functionality. That’s nice and easy… unless someone’s planning to mess around with it.

Android Game Development (Day 6)

It took some time until I finally could get back to my little Android game and I must admit that this wasn’t really a “day” I worked on it. Instead, it were multiple, scattered and short sessions where I worked on the collision testing and response code, some effects and UI stuff. It’s simply too hot currently… so bear with me that there’s no cool video this time.

ProjectA - Now with collision testing and explosions

ProjectA - Now with collision testing and explosions

Keep reading below if you’re interested in the recent progress. Comments are welcome! In case you missed it, also don’t forget to read the earlier reports on my steps in Android game development: Steps 1-3, Step 4, Step 5.