“Die verbotene Welt” (“The forbidden world”) is an award-winning real-time strategy game for Windows, Linux and OSX and has been in development for the last ten years. We got pretty far during the first years, but once one after another finished university and got permanently employed, progress slowed down significantly. DVW remains a hobby and the team meets for a weekend every three or four months – just for the fun of it.
As the lead programmer I was involved in all technical aspects of the game and contributed a significant part of the existing code base of ca. 220k LOC C++ and 30k LOC Lua.
Tasks
Architecture
Implementation
Documentation
Test
Keywords
C++
Lua
Game Programming
OpenGL
SDL
wxWidgets
Crossplatform