Game Development

Don't ever say it's almost done.

Chris Pruett at Google I/O on Android Game Development. Besides that quote I used as the post caption he shows some very interesting ideas how he analyzed the behavior of his users in order to improve their game experience. I love that hotspot idea, probably something useful for my friends working on Glow as well.

And for the record, also watch the excellent day 2 keynote. I had a good laugh at all the Apple taunting. For example, Android 2.2 features tethering and portable hotspot mode and guess what they’re showcasing? They’re using a Nexus One as an AP for “… another device that doesn’t have connectivity. What about that iPad?”
Apple, Google, whatever… they all have their downsides. But they bring so much innovation that I’m eagerly looking forward to seeing more cool things becoming reality in the next years and building cool things with them myself.