Archive for: October, 2009

Unity 2.6 now free

Earlier this year I purchased Unity3D Indie after I evaluated it for a while, along with several assets to do some prototyping for these adventure game ideas I have in my head. I found Unity to be an incredible flexible, easy-to-use and serious toolkit and actually the first “game maker” that ever convinced me that I don’t have to build everything myself.

I don’t have any time to look into it further right now since I’m way too busy with plenty of other jobs and obligations I currently have. But I’ve heard some great news today (at least for those who did not yet purchase Unity): the Indie version is free now! Unity Technologies has released a new version 2.6 and decided to make the Indie version completely freely available. If you’ve ever considered creating a game or if you don’t emphasize on writing all code yourself, Unity may be for you. It’s the most mature game development toolkit I’ve ever seen and if you’ve played around with game makers earlier, you should give it a try, too. Unity is for Mac and Windows and builds web-player (browser plugin) and stand-alone applications.

Screenshot from a Unity scene I'm working on.