Game Development

Tool Enhanced Again

Tonight, I added the batch processing. On the left image, you can see a set of six input images on the left, and three output images on the right (all images at 50% zoom, another feature I added).
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The packing is not optimal in a mathematical sense, but it’s effective anyway, as the shot on the right shows. These (100% zoom) images were randomly picked from a set of output images which were created when I reorganized all of the plants we have in DVW to test my tool.