Archive for: August, 2004

Download of the day

Microsoft is always good for a laugh. If you ever wondered why your Snow White & the Seven Dwarves DVD won’t work when watching it under Windows XP, it might be because you missed to install this patch. A friend of mine recently pointed me to this one and I had a good laugh. Don’t bother about IE security issues, download a Snow White & the Seven Dwarves DVD patch instead!

And the beat goes on …

I had to recognize that the amount of entries in my personal worklog at sechsta sinn dramatically decreased since we returned from Dusmania 6.0, June 19th/20th. But it’s not only me who became slower, as it seems. We made plans to speed up the development of our game, decided what to do the next twelve weeks or so, and were full of beans. Today, about ten weeks later, virtually nothing happened. Yes, we did do some planning, all of us coders did do some code, and the graphic artists did work on some gfx stuff. But it was nothing compared to the amount of time and the potentials we had. Although the discussion we had that Sunday outside of the Dusmania halls was quite lively, it seems like it revitalised our motivation only for that one day. After we went home after this weekend everyone seems to have fallen back into his personal lack of motivation. One point indeed is that our project lead Jochen is currently busy with relocating to Finnland for some time, and one of our coders, Julius, is relocating as well to start his CS studies the upcoming semester; mattin was busy with a contest contribution (I guess he’ll win, won’t he?), Christopher and I are busy with our girlfriends, Gereon has his own little game project and works hard for the universty, and so on, and so on.
And this is the other point: everyone has become more and more busy with other stuff besides sechsta sinn. It’s hard to tell whether this trend is just a short term phenomenon … but I better don’t think about what it means if not.


Welcome, stranger. I felt like writing some blog stuff again after I saw WordPress and thus decided to start another attempt. I don’t feel like attracting lots of people or assert claims on posting some intellectual stuff here, but maybe someone likes to read the opinions I share with the WWW. For now, I have set up two categories for topics I like to write about: Game Development and Personal — I guess they are self-explanatory.

Anyway, just some words on my motivation to write about Game Development at all: as most people, I love to dive into fantastic worlds, fantasy or scifi, past, present or future. But since I can remember I did not only like to play, read, participate; I preferred to create my own worlds, stories, rules. I started to draw a lot of comics as a child, later I wrote short stories. Finally, I learned programming on a C64 at the age of 10 – that was in 1989. (In fact, I even started at the age of 6, but at that time, I had to ask my dad to use his computer, and he mostly decided to deny and to send me to play outside instead.)

I guess I made a very typical way then: from BASIC over Assembler to Pascal to C/C++. As before with one goal in my mind: to create my very own worlds. So that’s how I came to Game Development.

After 15 years of programming it’s still a passion of mine. I’ve been working for Electronic Arts in the meantime and had opportunities to join several other well known German developers. I also sneaked a peek into medical computer graphics when I wrote my CS thesis last year – quite an interesting field. But I decided to join some more conservative branch of the industry for now. While I’m working as a software engineer in the security management area, I still work on my game projects in my spare time: sechsta sinns Die verbotene Welt (The forbidden World), an award winning real time strategy game project, and Pre Mortal, a bizarre medieval adventure game which is yet to be announced.

So, that’s about Game Development so far. Feel free to take a look at the projects and enjoy your stay. Let me know how you feel about the entertainment industry, the weather, your mother in law, or whatever – I’d be happy to hear from you.