Month: August 2004

Download of the day

Microsoft is always good for a laugh. If you ever wondered why your Snow White & the Seven Dwarves DVD won’t work when watching it under Windows XP, it might be because you missed to install this patch. A friend of mine recently pointed me to this one and I had a good laugh. Don’t bother about IE security issues, download a Snow White & the Seven Dwarves DVD patch instead!

Internet meltdown today!

Oh no! A Kaspersky Labs security expert predicts an internet meltdown for today! Why does this remind me of some sample text on Alex Kings homepage, “Woman Accidentally Deletes Internet”? Anyway, you don’t need to wait for terrorists to shut down the internet. Just go over here and press the red button.

And the beat goes on …

I had to recognize that the amount of entries in my personal worklog at sechsta sinn dramatically decreased since we returned from Dusmania 6.0, June 19th/20th. But it’s not only me who became slower, as it seems. We made plans to speed up the development of our game, decided what to do the next twelve weeks or so, and were full of beans. Today, about ten weeks later, virtually nothing happened. Yes, we did do some planning, all of us coders did do some code, and the graphic artists did work on some gfx stuff. But it was nothing compared to the amount of time and the potentials we had. Although the discussion we had that Sunday outside of the Dusmania halls was quite lively, it seems like it revitalised our motivation only for that one day. After we went home after this weekend everyone seems to have fallen back into his personal lack of motivation. One point indeed is that our project lead Jochen is currently busy with relocating to Finnland for some time, …

Welcome

Welcome, stranger. I felt like writing some blog stuff again after I saw WordPress and thus decided to start another attempt. I don’t feel like attracting lots of people or assert claims on posting some intellectual stuff here, but maybe someone likes to read the opinions I share with the WWW. For now, I have set up two categories for topics I like to write about: Game Development and Personal — I guess they are self-explanatory. Anyway, just some words on my motivation to write about Game Development at all: as most people, I love to dive into fantastic worlds, fantasy or scifi, past, present or future. But since I can remember I did not only like to play, read, participate; I preferred to create my own worlds, stories, rules. I started to draw a lot of comics as a child, later I wrote short stories. Finally, I learned programming on a C64 at the age of 10 – that was in 1989. (In fact, I even started at the age of 6, but at …