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	<title>digitalbreed &#187; innovation</title>
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	<description>matthias gall - product architect</description>
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		<title>Don&#8217;t ever say it&#8217;s almost done.</title>
		<link>http://digitalbreed.com/2010/dont-ever-say-its-almost-done</link>
		<comments>http://digitalbreed.com/2010/dont-ever-say-its-almost-done#comments</comments>
		<pubDate>Sat, 12 Jun 2010 23:40:23 +0000</pubDate>
		<dc:creator>matt</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[android]]></category>
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		<category><![CDATA[innovation]]></category>

		<guid isPermaLink="false">http://digitalbreed.com/?p=641</guid>
		<description><![CDATA[Chris Pruett at Google I/O on Android Game Development. Besides that quote I used as the post caption he shows some very interesting ideas how he analyzed the behavior of his users in order to improve their game experience. I love that hotspot idea, probably something useful for my friends working on Glow as well. And for the record, also watch the excellent day 2 keynote. I had a good laugh at all the Apple taunting. For example, Android 2.2 features tethering and portable hotspot mode and guess what they&#8217;re showcasing? They&#8217;re using a Nexus One as an AP for &#8220;&#8230; another device that doesn&#8217;t have connectivity. What about that iPad?&#8221; Apple, Google, whatever&#8230; they all have their downsides. But they bring so much innovation that I&#8217;m eagerly looking forward to seeing more cool things becoming reality in the next years and building cool things with them myself.]]></description>
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