Site Archives Game Development

Heavy Rain Demo


What a pity this is PS3 exclusive.

Ataque de Pánico


(via RPS)

DVW Panorama


Christopher, one of my highly-paid sechsta sinn colleagues, has spent some of his expensive hours to compile a panorama screenshot of a DVW map. But it all pays off when the fans are happy.
Click here for the fully blown version.

Weirdest Game Idea Ever


If I were religious, I would probably call the video below blasphemy. Instead, I call it hilarous - particularly the idea with the incense which nearly made me kill myself laughing.

Thank the (Evil) Lord, it’s just a great promotion for Dante’s Inferno.

Android: Render OpenGL on top of camera preview


I was searching for that today and thought I could write a short wrap-up of what I ended up with. Particularly helpful was the Android TranslucentGLSurface sample code and a thread in the Android Beginners group.
Keep reading below for the fully commented source code.

Unity 2.6 now free


Earlier this year I purchased Unity3D Indie after I evaluated it for a while, along with several assets to do some prototyping for these adventure game ideas I have in my head. I found Unity to be an incredible flexible, easy-to-use and serious toolkit and actually the first “game maker” that ever convinced me that [...]

Dreamworlds Demo released


My friends from Dreamworlds have released a first demonstration of their upcoming Windows RPG Splitterwelten. The goal of the demo and the trailer below is to find contributors for the project, particularly in the graphics department. I had the fortune to play an earlier version some months ago and it’s really stunning to see what [...]

If you’re on a Mac…


…it just works!

(Source)

At least…


…one sophisticated opinion on the whole “killer game” discussion which is evolving again due to the recent killing spree tragedy in Germany.
Glücklicherweise haben Politiker bis jetzt darauf verzichtet, ‘Killerspiele’ zu verbieten. Nicht Spiele machen Jugendliche zu Tätern. Es sind Defizite in der Familie und in ihrem Umfeld, die sie in die Welt der Spiele und [...]

Tripod Compositing


It’s amazing to see that there are still so many fans active, even after 25 years after the original show was aired.

(Found in the German Tripods fan forum.)
I’m still looking for a keyframe- or bone-animated lowpoly version of a Tripod. If you ever come across one, let me know.

Mount and Blade 75% off


One of my favorite game projects which started as an indie effort (afaik) is currently available for 75% off at Steam. Should I? Should I not?

2D Graphics


I was searching for a nice 2D graphics library today, again, because I wanted to piece something together very quickly. My requirements were:

Should be available for the Mac so that I could code with my MacBook Pro (a.k.a. CodeWorm.local) on my lap. Currently I really prefer this way of coding. Screw dual monitors!
Crossplatform would be [...]

Aquaria OST on Piano


Now that ELFrun is finished and I’m on holidays, I’ve finally some more time to surf all the (indie) gamedev pages in my bookmarks again. One particular posting catched my attention and I nearly had to shed a tear when I heard Alec Holowka, one of the two people behind the highly respected Aquaria, playing [...]

Some German comments on ELFrun


mattin posted at mac-tv.de and one particular comment gives a quite comprehensive feedback. Also, there’s a pictured review on a Swiss site, apfelkraft.ch.
Oh, and btw., version 1.5 is in the store and we’re working on version 1.6.
Did I mention the ELFrun review on iphonegamenetwork.com?

ELFrun featured on YouTube channel


mattin found ELFrun featured on “Englishtwist’s” Christmas Countdown for December 3rd. If you want to see the whole ELFrun intro video (because you don’t have an iPod/iPhone, of course, otherwise you would indeed buy the game to watch it), have a look at his footage starting at about minute 4 :-)
There’s another video from “ipodtouchlab” [...]

ELFrun gameplay video #1


mattin created a new video which shows ELFrun from starting it up on the iPhone to finishing a level (and most of a bonus level). It’s one of the easier levels at the beginning (level 5), so there are not many obstacles and the speed is still pretty low. I guess playing a higher level [...]

ELFrun available


ELFrun is available in the AppStore. Just follow this link.

And now, dear colleagues, please spread the word! Feel free to use one of the shots mattin posted and do some advertising. Greatly appreciated!

ELFrun submitted to the AppStore


I nearly shed a tear when mattin finally made it after 12 hours of struggling with code signing and stuff. Imagine that: a 3D artist builds, signs and deploys a whole C++ application using XCode and command line tools by himself. I couldn’t do something like that the other way round. I’m really proud to [...]

ELFrun Highscores


The ELFRUN developers are fighting for the highscore during their last tests with the game. mattin, here’s my reply.
Now I’m stuck in level 20.

ELFrun is coming to your iPod/iPhone


Since mattin has let the cat out of the bag, here’s what we’ve worked on in the past weeks.

Head over to dermattin for more.