Author Archives for matt
GWT 1.7.x + Safari 4.0.5 = Crash
Last year’s success story continues. If you consider to do GWT 1.7.x development on a 10.5.8 Leopard, you better spare the 4.0.5 update too and stick to Safari 4.0.3; it keeps crashing even though the bug was reported to be fixed in 4.0.5.
I am displeased.
Worth reading
Jordan Mechner’s (creator of Prince Of Persia) old journals. Tales from a time long gone. (Via Chris)
DVW Panorama
Christopher, one of my highly-paid sechsta sinn colleagues, has spent some of his expensive hours to compile a panorama screenshot of a DVW map. But it all pays off when the fans are happy.
Click here for the fully blown version.
Weirdest Game Idea Ever
If I were religious, I would probably call the video below blasphemy. Instead, I call it hilarous - particularly the idea with the incense which nearly made me kill myself laughing.
Thank the (Evil) Lord, it’s just a great promotion for Dante’s Inferno.
Android: Render OpenGL on top of camera preview
I was searching for that today and thought I could write a short wrap-up of what I ended up with. Particularly helpful was the Android TranslucentGLSurface sample code and a thread in the Android Beginners group.
Keep reading below for the fully commented source code.
GWT 1.7.x + Safari 4.0.4 = Crash
I installed the Safari 4.0.4 update yesterday on my OS X 10.5.8 (Leopard) and got GWT 1.7.x crashes ever since then. That’s a pitty since I’m involved in a larger GWT project (featuring GWT Canvas). There’s already a ticket and a simple workaround available but that’s no choice for production environments. So if you have [...]
Things Have Changed
One of the best things I did last year around this time was writing ELFrun together with Martin. It was great fun and I think we both really enjoyed it. This year, I have even more pretentious projects but I hardly find the time to sit down and work on them. Sometimes I really want [...]
Unity 2.6 now free
Earlier this year I purchased Unity3D Indie after I evaluated it for a while, along with several assets to do some prototyping for these adventure game ideas I have in my head. I found Unity to be an incredible flexible, easy-to-use and serious toolkit and actually the first “game maker” that ever convinced me that [...]
Continents conquered travelled…
…updated 08/21/09
[x] Europe
[x] Africa
[x] Asia
Let’s see what’s next.
Dreamworlds Demo released
My friends from Dreamworlds have released a first demonstration of their upcoming Windows RPG Splitterwelten. The goal of the demo and the trailer below is to find contributors for the project, particularly in the graphics department. I had the fortune to play an earlier version some months ago and it’s really stunning to see what [...]
I really thought…
…Michael Jackson would jump out of his coffin at the end of the memorial and everything turns out to be the biggest marketing gag ever.
Server Move
I’m going to move this blog to a new server soon. This is particularly because I want to consolidate all my servers and services. For years, I had a little barebone running in my kitchen where I had my personal Subversion repository etc. setup, but taking noise, connection speed and power consumption into consideration, a [...]



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