Author Archives for matt

We are our choices


When you are 80 years old
and in a quiet moment of ref [...]

Beyond Black Mesa


(via RPS) [...]

Facebook/Flattr/… Clickjacking Examples And How To Avoid It


This blog article discusses the risk of clickjacking wh [...]

Nice Concept: Blog A Day


I stumbled across an interesting concept. 14 independen [...]

This blog is now flattrized!


flattr is a clever concept to share a fixed monthly [...]

Android Game Development (Day 6)


It took some time until I finally could get back to my [...]

Sleep…


…is overestimated. [...]

Android Game Development (Day 5)


Day #5, Sunday, June 27th.

Here’s the rough concept [...]

Android Game Development (Day 4)


Day #4, Saturday, June 26th.

Keep reading below [...]

Android Game Development


I’m building rather boring enterprise applications at w [...]

Sculptris


There are a very few people who are genius, disciplined [...]

Don’t ever say it’s almost done.


Chris Pruett at Google I/O on Android Game Development. [...]

Stay Hungry. Stay Foolish.


This recording of Steve Jobs is “old” in terms of the I [...]

Unidirectional 1:1 relationships with Hibernate annotations


This is mainly a note to self because I screw up every [...]

GWT 1.7.x + Safari 4.0.5 = Crash


Last year’s success story continues. If you consider to [...]

Heavy Rain Demo


What a pity this is PS3 exclusive.

[...]

L4D AI


Presentation by Mike Booth of Valve, interesting read. [...]

Worth reading


Jordan Mechner’s (creator of Prince Of Persia) old jour [...]

Hauptsache…


…erstmal Dildroid installiert. [...]

Ataque de Pánico


(via RPS) [...]