I kept my fingers crossed for him. What a pity he didn’t make it.
Archive for October 21st, 2007
Audiere vs OpenAL vs irrKlang
It’s funny to see how our requirements regarding sound support changed. When I started to incorporate sound into DVW (after our former teammate Anselm who wrote the very first audio device left us, that is) I went for Audiere. At that time, Audiere was a framework which fitted exactly our needs. We had a Windows-only game for the time being, were about to play WAV and MP3 files from memory and didn’t want to bother about threading and all the platform-specific audio internals ourselves. It had bindings for several other languages and it looked like lots of other projects were using Audiere. Eventually, even Irrlicht was using it for its demos, so I thought this was a good way to go. But things turned out differently over time.
Headphones
For some odd reason, I prefer to listen to music with headphones while coding. I believe it’s because it helps me to isolate from my surroundings.
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